Rimworld burn tainted apparel. Tainted clothes cannot be sold.
Rimworld burn tainted apparel Crematorium is generally faster than a smelter, but the smelter allows smelting down metal items for resources. In your case a masterwork piece of power armour I'd definitely keep equipped as it's better to have a mildly perturbed pawn than a dead pawn. It's a spell that takes half his mana so it can be used only on a small scale. Clothing, if you don't want to store until a trader arrives, shove them in a stone room, throw in a Molotov, forbid the door to stop pawns wandering into a 1,000°C room and dying. Mend and recycle, it also allows you to mend tainted clothes to be used. So, take control of pawn, drop clothing, forbid clothing. Valheim I want to separate out the tainted clothing so it can be burned or left out to deteriorate, but whenever I set up a stockpile or dump zone, even after making sure there are no areas that can accept tainted apparel, none of my colonists will move it. Just make sure it's set for tainted clothing and not fresh clothing, and there is no bill range. Your colonists are walking around barefoot. What about non-tainted but damaged (<100% condition) clothing? Surprised nobody answered this yet. Add those dead bodies into the mix of clothing if you want to raiders to suffer horrible mood debuffs as they burn to death Create stockpile zone and one of the settings has tainted clothes. Making a room with stone walls, is a nice way of burning large amount of bodies and things at the same time, this is cheap and not that space taking, I How to Make Clothing in RimWorld. Damaged is fine. Then a stockpile outdoors that accepts all at 0% to 50%. That also fixed my smelt tainted apparel for some reason. Make sure to set it to only count items with 55% or better quality. Yet my pawns cant do any work as the crematorium says its missing either corspes or apparel? I am set to unlimited radius I even have a dump site right beside it with the corpses and apparel. Destroying apparel and weapons with the I have over a dozen tainted flak vests sitting in storage waiting to be smelted, but my colonists keep wanting to put them on. You can use the cannibalism precept (not the meme, though that works also) to reduce/remove the negative mood effects of butchering human corpses. Hey everyone, Adam here with another Rimworld guide. Read More. toggle. Service RUSCOMBMANOR TWP. Storing it was still kind of a pain. I want to separate out the tainted clothing so it can be burned or left out to deteriorate, but whenever I set up a stockpile or dump zone, even after making sure there are no areas that can accept tainted apparel, none of my colonists will move it. Reply Besides the "tainted clothes" checkmark you also need to checkmark the types of clothes you want (in your case probably the whole "apparel" section The checkmarks for stuff like "Allow tainted", "allow untainted", as well as "rotten, "fresh" for corpses will only include the specific item types you also allow. I have a high priority stockpile next to it that allows tainted. 465K subscribers in the RimWorld community. Bloodlust let's you wear Tainted clothing without penalty. More posts you may like r/RimWorld. Delete your existing burn apparel bill, create a new one, untick "allow clean" and touch nothing else in the filter. Build a tailoring bench with 4 recipes in this order: pants, duster/jacket/parka, t-Shirt/button down shirt, and then the hat. by Adam | Jan 4, 2022 | Everything, Guides, RimWorld, RimWorld Guides | 0 . From there you can edit or create a new clothing policy ( for example, you can edit the default “anything” policy so you dont have to change anything for new colonists) and disallow tainted apparel. Help! Unless it was added by a mod, you can Burn Apparel on a campfire (drugs too). I just need to get rid I'm a big fan of 1 incendiary launcher and a bunch of stone shelves, (1) easy to burn a whole bunch of bodies at once, (2) it's the prettiest method outside of infinite sarcophagi, (3) you can burn tainted clothing at the same time in the same stockpile (makes stripping for armor smelting less labor intensive), (4) easily scalable for large colonies and raids, (5) can burn everything a Discussion, screenshots, and links, get all your RimWorld content here! Help (Vanilla) A faction is requesting 4x jackets (normal or better). ; The layer or layers it occupies. -set crematorium to burn anything* under 55% -set bills to make until at least 1 for every item of apparel you use. Members Online. Vast majority of enemy apparel is tainted. The leather is worth quite a lot and can be used to make clothes, the meat can be fed to animals/prisoners, turned into kibble, or processed into chemfuel, tainted armor can be smelted into resources, and the tainted clothes need to be destroyed/cremated. This article is a stub. Add to that the blood, guts, burn, from a death in rimworld and you get the idea. RimWorld. Some basic wealth optimization is very important as you scale difficulty up. r/RimWorld. Stuff As the title essentially says, for some reason all tainted clothes in my base cannot be hauled to any open shelf or stockpile. BUT: Linkmod: A rimworld of magic Keep the really good tainted stuff. I prefer MendAndRecycle to mods that allow colonists to make tainted clothing clean, as the latter often quickly unbalances your Alternately, burn the tainted clothing in a crematorium. If you also wear tainted clothing, micromanage the bill by setting it to just the clothing types for which you have leather stuff to be burned. Also police for season if you have much temperature diference. It's faster if you have a body of water to set them in. I set the tailors bench to insure 1-3 of an item in storage over 65%, clothing policy to only wear clothes better than 62%, and burn everything 50% or below. Set it to "do forever. Set up a stockpile outside for your worn out clothing and another for Tainted clothing. Discussion, screenshots, and links, get all your RimWorld content here! Pretty sure you can burn tainted clothing in the crematorium or a campfire. This provides you with human leather and human meat, and a big pile of tainted apparel. i cant right click force them to burn clothing, i cant order them to grab clothing, the stuff in storage So i could probably let it rot away or burn it or something, but is there anything else you can do with it now? Can you disasemble it for scraps or something? Original feature of "tainted clothing" actually dates back all the way to Dwarf Fortress that was a significant inspiration for Rimworld. @Qratz thank you for pointing that out I just had a RimWorld Defense Guide – The Burn Box / Heat Killbox (1. It's what Discussion, screenshots, and links, get all your RimWorld content here! Members Online • priorsj If you want to wear an Armored Vest with clothing you need to use pants, t-shirts or button down shirts. If you are getting them off of raiders, that means they are tainted, and you can set up bill specifically to just burn tainted clothing. What I do personally for clearing out old gear is setting the durability range to 0-95%, allow clean and tainted, biocoded and non, and pretty much everything except for Utility items. I can't even tell you how many times I had an issue with hauling where I set the zones up improperly, only to realize I forgot to unselect "tainted" in the old zone, or didn't select all apparel in the new zone. I have a campfire near my butchering area set to burn all tainted apparel. I have a colony of 24 pawns at the moment and after each raid sorting through hundreds of apparel gets very tiring. I don't think materiel quality effects final products though, however bills like smelt weapon or burn apparel can use those to only get rid of the junk you have. I do know there's a mod that lets you "recycle" clothing and get a few bits back. An additional source of plasteel and uranium is always welcome, great find! What Is the Best Clothing in Rimworld. Colonel Sanders Lite. I'd make a save right before sending the caravan and then sending it there with tainted clothing to see. Now we sift through the bodies of slain enemies for better gear. Discussion, screenshots, and links, get all your RimWorld content here! Skip to main content. Weapons are dropped when a pawn is downed, not part of the stripping operation, you can burn or melt them down i may have been using a mod for so long that i forgot how base game operates, but doesn't the cremate bill strip any corpses as part of that action? I remember the floor of my workshop/crematorium being absolutely filled with tainted apparel that i usually set the burn apparel bill to a higher priority than actual cremation Discussion, screenshots, and links, get all your RimWorld content here! You can also use a campfire to burn apparel My method of mass-trashing tainted clothing is to load it onto a caravan and once it's on the world map, drop the items from the caravan. Does the apparel need to be in a dumping stockpile for it to be allowed to be burned? The clothes are already in a stockpile that is quite close to the crematorium. Analysis [] Non-smeltable and unsellable items []. Set a bill on the crematory to burn all clothing and uncheck clean leaving only tainted checked. Constantly forcing them to take the shit off, but they put it right back on. The dump is inside my Home Area and my peeps do haul things there from time to time (chunks, corpses, etc. Being outside, unroofed, and stored on poor terrain increases the decay time, which means they'll vanish sooner. It will now only burn tainted apparel. Else wise just bury/cremate them in their clothing. If it doesn't prompt you, it's a permission issue. This in turn leaves forbidden clothing laying around the map because if I guess he could burn the ones under a set quality too I recycle all tainted apparel and all clean apparel below 60%. All textiles should be allowed except cloth and human leather. Go to RimWorld r/RimWorld • and extra storage for tainted clothing. Not to mention that tainted apparel is only really useful for smelting it down (though there are exceptions). Yeah it's airdrop only. 4 on the unstable branch. Upper Macungie, PA Home Menu. Eh, most stuff that's left at 30%-ish durability and tainted is often worth less than a buck. Right click on manually prioritize. Unfavorite Tainted apparel just vanished away after a few in-game hours lol Need More Gore Apr 21 @ 10:01am In the mid-game when raiders just begin arriving in power armour I will sometimes even consider wearing tainted apparel to avoid those annoying single shots to the head kills. Free furniture, electronics, and more available for local pickup. That location is determined by two things: The body part groups it covers. They somehow appreciate all that dirty laundry. Most of the time, I great T stands for tainted. I don't know about tainted. I have a dump stockpile assigned to take only tainted apparel, but when I try to order my colonist to haul it it says no empty accessible spot configured to store it. This will burn everything except pretty much brand new clothes. New comments cannot be posted and votes cannot be cast. #11. First, you’ll need a fabric to produce new clothes. etc. Builing a crematiorium doesnt help either, if I configure it to accept only tainted Discussion, screenshots, and links, get all your RimWorld content here! Anyway, there is a mod on the steam workshop that adds a tainted apparel precept. Your dogs, slaves or whatever you own will do the hauling for you. The tattered clothing complaint. Of course there's a very easy solution to all of this. If im not Chopping them, ill usually get a cremator, or just make a stone burn room, and molly it occasionally. This guide is part of a series regarding different defensive options in RimWorld. r/RimWorld A chip A close I get the crematorium to burn tainted apparel since I usually play with an ideology that allows cannibalism 492K subscribers in the RimWorld community. Configuration doesnt matter either, I have tried every option regarding to apparel. Can I sell those to solve the quest or do I have to make my own jackets? Archived post. Guys I want to set my crematorium up to burn tainted apparel. Or if you want for example bloodlust pawns to only wear tainted stuff. i have 5 crematoriums set to burn apparel, to clean up the piles of tainted clothes i have. They'll deteriorate into nothing over time and if a trader comes along that will buy them that's a bonus. Then on the right there are 2 sliders, lower the one down to awful-poor and they will destroy anything awful or poor automatically. Date Posted: Apr 29, 2017 @ 12:37am. What To Do With Old Clothes Rimworld The first thing you can do is select a campfire or a crematorium and add a bill to burn apparel. #5. So bodies and tainted get dumped away, or in these water areas. Once the bill appears, go into I have made a bill on the crematorium to burn apparel, and it says that I don't have apparel to burn, even though I have lots of it. Reply reply Otacon2940 Discussion, screenshots, and links, get all your RimWorld content here! it has tainted clothing allowed by default. Appears to work as-is with RimWorld 1. From there you can, for example, set what articles of clothing they will and won't wear down to the degree of quality and wear + tear. Discussion, screenshots, and links, get all your RimWorld content here! set a bill to burn apparel, then change the bills settings for tainted to preserve your good stuff river outside deteriorates them pretty fast. Find stuff for free in Macungie, Pennsylvania on Facebook Marketplace. I'm trying to burn the crapton of damaged or poor-quality apparel my colonists were wearing, but the crematorium keeps saying that I "need material. Clothing vs Armor There are two main types of apparel, clothing and armor. i have one set to burn weapons, to get rid of biocoded guns i have lying around i cant actually use. Description Discussions 0 Comments 54 Change Notes. Unroofer, outdoors and in water particularly marsh waters rapidly accelerate decay. No clean apparel = nothing that is not tainted Allowed tainted apparel Thats it. My colony basically destroyed itself because after 3 raids without sleep and disposing the 138 dead bodies my colony is littered with trash (apparel) I have 4 crematoriums set to burn apparel, tainted, <80%, and <good. It gets full when I get my pawns training their crafting but otherwise it not normally a problem. Reply reply bloomingdeath98 Burn it. Sadly tainted clothing can’t be sold anymore. Later in the game, that increases to 2. ' Details RimWorld > General Discussions > Topic Details. There’s also a burn apprael at a smithy I believe. Cause probably it's not biocoded. One crematorium probably produces more wealth than 60+ raid size of tainted clothing. Reply reply TOPICS. Either with the crematorium, a I'm running out of storage space in my main warehouse, so I set up a bill at the incinerator to burn the tainted clothes that are useless to me anyway. If it's an issue, it's also unroofed and outside. 67 secs) of work (modified by the smelting speed of the crafter). Its optional to burn because you can let the elements deitorate the clothes, but it BURN BAN HAS BEEN LIFTED FOR UPPER MACUNGIE TOWNSHIP EFFECTIVE NOVEMBER 27, 2024 . r/RimWorld A chip A close I get the crematorium to burn tainted apparel since I usually play with an ideology that allows cannibalism You can set up a clothing policy in vanilla under the (I think) assign tab (or whichever also has the drug policy are). I set almost everybody to "worker" with duster, button down shirt, pants, flak vest (, most utility), all noble clothes and some hat I like for that colony. Considering burning the clothing, though. Just set the burn threshold to the target quality. ☢ Echo. Un-forbid once the temperature comes down to clean out the ashes if necessary. It allows you to recycle You can set up a clothing policy in vanilla under the (I think) assign tab (or whichever also has the drug policy are). Gaming. Any help would be fantastic. RimWorld > General Discussions > Topic Details. This community has been set to private due negative people! If you want to be apart of this community and be POSITIVE then please request in!! For FabFitFun Subscribers to come talk about your items and what you love or don’t love about them!😍 Codes are not allowed on this subreddit, so if you can’t follow that rule you will be removed from the subreddit. Discussion, screenshots, and links, get all your RimWorld content here! Also if you don't want to feed trees nor burn your corpses putting them into puddles is best, also works with tainted clothing Reply reply Green_Exercise7800 • Hella valid. Tainted The same rule applies to non-doomsday, non-triple rocket launcher weapons Create each approved article of clothing whenever the stock on hand of untainted Normal + apparel with 60% or more HP drops below 1. For destruction of tainted clothes or bodies you can just put them under a roofed, outdoors stockpile zone and set fire to them. php?title=Tainted&oldid=110719" After using the butcher's table a lot I end up accumulating a lot of tainted apparel, I want to get rid of the tainted clothing by leaving it outside of the base in a terrain that will accelerate the process of the clothes degradation, but I don't know what settings I can give to the stockpile so my colonist put the tainted clothing there. There are many reasons why colonists might not It selects the quality of material. 3 I had some mod that let you sell tainted clothing for a drastically reduced price. For the clothing stock pile it set just go into stock pile setting and adjust the sliders to exclude the clothing that you don't want them to store. Smelt apparel, awful-poor, do forever Smelt apparel, only tainted, awful-legendary, do forever Your colonists will now haul weapons and apparel, even crafted and not just salvaged, close to your furnace and smelt it for steel. But I have a LOT of clothing and weapons that're unneeded - just taking up space in my bunker storeroom (it's what happens when you give baddies one entrance, equipped with a two-machinegun cqc killbox lol). In a cold map I only allow cowboy hats and duster on summer. ; Apparel combinations are limited by layer and coverage - an item cannot be worn with another item that covers the same body parts and on the same layer. Once the bill appears, go into details and make sure that only the “Allow tainted apparel” option is turned on. Kill, butcher and convert to hats all useless pawns. And you’ll want to keep clothes around that are in good condition. It isn't even just for fire size, I've had it happen multiple times when I kept a 10x10 trash fire burning long enough because I kept throwing in more tainted clothing. Similarly, if you remove the mod mid-game, non-tainted apparel stripped from corpses won't suddenly become tainted. Jun 19, 2023 @ 2:33pm turn off them wearing tainted clothing in the assign tab. You can filter for that easily. Minimum quality requirement goes up later in the game. If there isn't one already, haven't looked. In the furnace I burn all items 50% or less, all items poor or lower quality, and often all bioencoded items (often dropped in later raids I use them to burn tainted clothing as well as low quality gear Reply reply Welcome to the Official Subreddit for RimWorld Console Edition, a place to share your content, ask questions or ask why Randy Random is making your life a nightmare. I just need to get rid This is fantastic advice! I usually just burn the corpses to avoid the debuffs but a few psychotic members could make short work of that. I have an electric smelter and want to burn tainted clothing I have a campfire built to burn it, but it says it doesn’t have material. This is how i deal with tainted apparel from the cannibalistic birthright butchering spot, the pawn usually gets rid of the clothes in a few Don't know how you feel about mods, but there are a few that allow you to clean tainted. Tainted clothing gives a mood debuff Discussion, screenshots, and links, get all your RimWorld content here! Members Online • efflixi . 1 . Of course only below a certain quality, bio-coded or tainted. Each item of apparel or utility gear is worn on a specific location of the wearer's body. Removes Tainted Clothes. And our technomancers mend and upgrade the tainted gear, which my pawns can wear without any mood malus. otherwise I just dump tainted clothes outdoors or burn them. This is a more efficient way of doing it, but making the machine is more pricey than graves. This gives you a 1 item buffer at all times to prevent nudity You can also set minimum quality standards this way. How Bizzah. Or bring them along with caravans; they're still reasonably valuable and weigh very little. #3. Obviously still takes time to load the caravan, but trashing items from the caravan Transport pods to bulk ship ( as in fill a pod prior to sending bc build cost ) should be the ideal choice. 0, I haven't found any one to take tainted as a gift or for sale. And yet I can’t force people to burn the cloths. When you repair you remove the tainted and get the apparel to 100% hp. It comes from taking clothes off of a corpse. Reason: Needs to convey detail sufficient for a new players. I have some tainted jackets. also u could change their policy to worker or something else since they dont have tainted clothing allowed by default. You can help RimWorld Wiki by expanding it. Discussion, screenshots, and links, get all your RimWorld content here! I’m not aware of a way to stop stripping on cremation, you can set a bill to burn apparel then select only tainted apparel, which will get rid of all of it. You may need more room though as some of these may already have reduced HP. , Pa. Even though I never strip the enemies, the clothes still show up and I’m just looking for a way to filter it out so I can grab the clothes that aren’t tainted. It would be much better if the campfire pit were a permanent object and just stopped working like a stove until being refueled, rather than disappearing if it runs out of fuel. You can recycle any apparel into basic material at the tailoring table or you can build a mending table and repair any apparel. Just create a job on the bill to destroy/burn apparel and then set the sliders, you can make multiple bills to destroy different types of appear or conditions that you don't want. I use them to burn tainted clothing as well as low quality gear Reply reply Welcome to the Official Subreddit for RimWorld Console Edition, a place to share your content, ask questions or ask why Randy Random is making your life a nightmare. Left So - I've done some looking but can't find a way, or a mod, to help with this. All apparel functions in the same way mechanically. bloodlust pawns like to wear tainted clothes for some reason. . Tainted clothes cannot be sold. Molotov cocktails. Per page: 15 30 50. Apparel you craft yourself is basically always good quality and up. " Burning apparel just takes too long, and given the minor wealth associated with tainted gear, it doesn't impact raids significantly even if it is an eyesore. Is there any way of preventing them from putting them on besides unallowing the vests? Note: This is only for tainted flak vests and not other tainted flak apparel or any tainted armor as they don't try to put those on. Weapons are dropped when a pawn is downed, not part of the stripping operation, you can burn or melt them down RimWorld. You can avoid that penalty that way. Unfortunately nothing happens. I usually burn it or recycle it into raw materials (can’t remember if vanilla or not) Reply reply 492K subscribers in the RimWorld community. Next are vegetarian fine Useful for bills such as 'Butcher creature,' 'Disassemble mechanoid' or 'Burn (tainted) apparel. Discussion, screenshots, and links, get all your RimWorld content here! What is wrong with my settings that it can't detect apparel to burn? Help (Vanilla) Archived post. Apparel requires 60 ticks (1 sec) work to burn (modified by the general labor speed of the hauler), regardless of the item or material. Since you We would like to show you a description here but the site won’t allow us. Reply reply Top 1% Rank by size . Outside of very specific cases I typically tell my people to take off anything that falls below 50% for exactly what you're seeing. Burn or store what you can't ship And to be clear burning would be ideal as opposed to storing just to keep wealth down until you can Ship a Pod. When I right click it, it just tells me there's no open configured space, when in fact there is. I read it's a bit of a problem later on in the game. ) Set pawns to wear only 50%+ and non tainted clothing. " The relevant apparel is "allowed" and on burn ban has been lifted for upper macungie township effective november 27, 2024 A faster way to get rid of tainted clothes (and bodies) is creating a room in a mountain or with stone walls putting everything you want to get rid off inside and then throw a There isn't really a positive use for them in the base game. Because I have the right to profit from my crushed and defeated enemies!!! Showing 16 - 19 of 19 comments RimWorld. The first thing you can do is select a campfire or a crematorium and add a bill to burn apparel. and I think you should also allow biocoded, since it's of use if you don't have the colonist. As of Tuesday, any open I've set up a bill on my crematorium to burn only tainted apparel, but my pawns are adamant that I 'lack required material' even though it's sitting there right in my stockpile, No, you should allow non-biocoded apparel. Can't reject it if there's no return adress, so go with that. Can also have all the clothes in an enclosed room, throw a molotov and let it burn. Since this makes it much easier to obtain untainted apparel, the negative thoughts for actually wearing tainted apparel have been doubled in intensity, and the descriptions updated to reflect the fact that the apparel was taken from a rotting corpse. Therefore, see Apparel for details on the mechanics Burying them takes up to much space, and constant tainted gear deteriorates notifications get annoying. I want to set up a smelt/destroy all apparel bill from my smelting benches, where I destroy everything from poor to mastercraft quality with 0-100% apparel but I want to make sure that my pawns wear the things they want to wear before they Flags apparel as tainted only when the wearer's corpse rots instead of the instant they die. Technically the same as "buying faction rep" In 1. There is a reason in country that allow to present the body to familly and such they put new clothe on, same reason as to why other country straight up ban the presentation of the dead body for sanitary reason. I have a "burn-bin" for tainted clothes (not pictured) and the clothes that are on the floor are the damaged, awful or poor quality, or not allowed types of clothing. Alternately, just put them in a zone somewhere far from base and light them on fire. 39 votes, 46 comments. For clothing I Burn Killbox. 1. Award. You can tell an item is tainted by the T show right after the The first thing you can do is select a campfire or a crematorium and add a bill to burn apparel. Discussion, screenshots, and links, get all your RimWorld content here! Help (Vanilla) A faction is requesting 4x jackets (normal or better). 0 no one will buy it, so you can burn it down or use mods and wash them Reply Without mods, prior to getting a crematorium I just tended to have a dumping stockpile in a river for tainted clothing so it'd break down faster. The bill is set up as it 14 votes, 12 comments. It's called Dead Man's Clothing and it's been around for 100 million Use the dev tools to delete the tainted clothes, then spawn in identical but non-tainted clothes. It is a solution to the problem where all the equipment/gear enemy raids bring with them is just a huge economic boon. com/index. I recycle tainted clothing as well, but instead of recycling non-tainted clothing with low durability I mend it to sell for a profit later. and make sure "Allow tainted" and "Allow non-smeltable" are I assume this is tainted clothing. First, regular fine meals are cooked. Make caravan with 1 person and whatever load-carrying livestock you have Add all the nasty stuff Set destination for wherever and go Immediately pause and, in your caravan's inventory, "Abandon" everything you don't want Change destination back to your base and watch your colonists valiantly return from doing what other small colonies did with their garbage. It feels like such a waste burn a tainted suit of power armor or flak armors, or even needing to sell shield belts that are 51% or lower. Anytime a trader rolls around its the first thing sold. Destroy the leather items as soon as you get them. Good God people. This will help them deteriorate. 4. There are only two things you can do with tainted clothes (apparel) in RimWorld: Sell it; Destroy it; If you are lucky, a trader will come over to your base and will accept your tainted apparel for a lowered price. Most traders wont buy it anyways, or is value zero. Discussion, screenshots, and links, get all your RimWorld content here! Mod to force Bio-Coded Weapons and Tainted Apparel? Discussion Does anyone know of a mod that will make all enemy raiders have bio-coded weapons and tainted or bio-coded armor? I'm currently playing with CE, and it is very easy to steal gear. Additional comment actions. It's not really worth the trading trip. 379 ratings. I'd test it but I don't keep tainted clothing around. Posts: 4. I usually burn it or recycle it into raw materials (can’t remember if vanilla or not) Reply reply This community has been set to private due negative people! If you want to be apart of this community and be POSITIVE then please request in!! For FabFitFun Subscribers to come talk about your items and what you love or don’t love about them!😍 Codes are not allowed on this subreddit, so if you can’t follow that rule you will be removed from the subreddit. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Set its priority to 1, and that pawn will burn apparel all day. You could fix this with mods I would guess, but the easiest way to get rid of them is by burning them. You could also burn them there and have no threat to Sadly tainted clothing can’t be sold anymore. 18, but I've seince lost it. how much wealth it adds. i have IDLE COLONISTS, despite everyone being set to hauling as #1 priority. You could also burn them there and have no threat to It would seem logical, but then how do you force them to wear tainted apparel without manually doing it? Setting a policy to not wear tainted apparel is way easier than the counter case. As Steel said the clothing you're trying to burn has to match ALL of the filters. Colonists shouldn't even put on tainted clothing, but they do. I set up a stockpile outside specific to tainted, non smeltable clothing (or if no smelter, all clothing). If this post is a request for mods to enhance your RimWorld experience, please consider checking out the modding FAQ for a list of often recommended mods. Also advised to untick "allow smeltable" since you can recover resources from smeltable stuff by smelting it instead of burning. The first thing Set clothing assignment to anything 51%-100% Build a crematorium Create 2 Bills: Burn all aparrel 0%-51% Burn all aparrel Tainted Now your pawns will automatically take off any clothing near becoming ratty, and then craftsmen will destroy it Crematoriums will totally burn tainted apparel. Burn all Tainted gear. My kitchen is overflowing with tainted clothes now and nobody wants to haul them. Previously, that minimal value was achieved by being able to sell the tainted clothing, if not for much. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews As soon as I can actually start crafting apparel: I Forbid tainted. Your burn apparel bill is set up in such a way that utility items will be destroyed. I assume this is tainted clothing. ALSO - That way the deadman's clothing is of some minimal value rather than just an irritating chore to gather, store and burn. Your pawns will carry them there, you also have to forbid tainted clothing anywhere else. Reply reply More replies. Weapons can be destroyed after 400 ticks (6. Two ways; the easiest is to build a cremator. Discussion, screenshots, and links, get all your RimWorld content here! Advertisement Can't haul or cremate tainted apparel even though its allowed in my stock pile zones on vanilla. My current colony is a bunch of tribal scavengers with the Scrapper meme, in a world populated by a lot more hi tech factions. 459K subscribers in the RimWorld community. I still can't burn in crematorium, but I can destroy tainted apparel in the smelter. You can actually use crap that other raids have dropped such as tainted clothing, old bows, etc. I have the crematorium with a burn apparel order which allows tainted. Hauling the tainted items to the smelter is a simple affair. Alternatively, droppod LQ stuff / tainted clothing on bases you want to make friends with. Open menu Open navigation Go to Reddit Home. And all should craft until there’s one good piece of clothing in storage. The items are allowed to be carried and are currently sitting in my main storage area, which allows almost everything, but "Allow tainted apparel" is unchecked. (There are other ways too, just saying. May 9, 2020 @ 11:27am Originally posted by believer in prawn: smelt apparel only works on amour, use the burn apparel in the campfire or the So I have the first bill set to burn all clothing that is tainted and anyone can do it, range unlimited. You can burn tainted at a Campfire I think or if you can afford to build crematorium it's advisable. but outside of prioritising the task, which then causes them to starve they won't do it. Yepp as other commenter said burn it, you can also use basic campfires to burn apparel and wooden weapons. Apr 29, 2021 @ 7:58pm So any tainted clothing you can't smelt goes outside, while tainted clothing that can be broken down in a smelter goes indoors near a Smelter - next to the stockpile for tattered smeltable attire. Don't allow tainted (you can make a exception and create another police for bloodlust, since then don't care) I also recommend remove the foil helmet and use it only as forced when in need. Just updated the supported version tags. Everyone is set at least priority 4 of crafting. Reply reply 448K subscribers in the RimWorld community. Left What about non-tainted but damaged (<100% condition) clothing? Surprised nobody answered this yet. Tainted armor can be smelted though. My dump has "Allow tainted apparel" checked and has plenty of space. All Discussions Or you can set a "burn apparel" bill at a campfire. Jun 20 Go to RimWorld r/RimWorld • Burn their clothes and repeat. change the settings and untick allow tainted clothing. No pawn will move any tainted items to the stockpile. So - I've done some looking but can't find a way, or a mod, to help with this. Apparel between 62 and 50 can be sold to traders unless I’m getting overwhelmed by it. I know the smelter workers because when I unsuspend the second bill of 496K subscribers in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here! Advertisement Or you don't strip dead pawns and just burn em with a molotov You can also use a mod that lets you take apart tainted apparel, so you can recycle them at the cost of time and some of the materials. I usually set that up as one of three "maintenance" bills for clothing: Any tainted - burn forever Poor quality or worse - burn forever 51% durability or less - burn forever You can recycle any apparel into basic material at the tailoring table or you can build a mending table and repair any apparel. On the clothing bench, set to make clothing until you have X amount above 50% stored. The miniscule value is too small compared to how much storage space it would take You can help the RimWorld Wiki by improving it. Wood is still So untick everything except tribalwear for example and that bill will only smelt tribalwear. Tainted clothing can't be sold and has no vanilla use beyond wearing. There is a mage-spell which removes the tainted buff. Ok, an alternate suggestion, make a highest priority stockpile right next to crematorium and only stock The bill should be a "Burn apparel" in the crematorium. Favorite. At least you had a way to get rid of it that didn't occupy lots of a pawn's time. So say cloth that sat outside for a while and is now at 46% or something wouldn't be used if you put the slider at 50. Both clothing and armor use the same basic mechanics and the distinction is largely arbitrary beyond its Clothing is a subcategory and type of apparel that generally offers good insulation but poor protection from damage. A similar bill is also available for the electric crematorium and campfire. This uses a little bit of power and completely burns up bodies, and can also be used to burn unwanted tattered or tainted clothing. I want to set up a smelt/destroy all apparel bill from my smelting benches, where I destroy everything from poor to mastercraft quality with 0-100% apparel but I want to make sure that my pawns wear the things they want to wear before they Go to RimWorld r/RimWorld. r/RimWorld set it so theg can’t wear tainted apparel as well a mending mod that allows clothes to be patched up to 100% again and then just set it to "craft until there are 2" and burn anything Not sure if you're joking, but when a fire burns for long enough the game will make it rain to put it out. It doesn't remove degradation you just have to set your colonists to not wear anything below a certain % and than set up mending at the workbench and your colonists will I'm a big fan of 1 incendiary launcher and a bunch of stone shelves, (1) easy to burn a whole bunch of bodies at once, (2) it's the prettiest method outside of infinite sarcophagi, (3) you can burn tainted clothing at the same time in the same stockpile (makes stripping for armor smelting less labor intensive), (4) easily scalable for large colonies and raids, (5) can burn everything a RimWorld. For that one, you would make it be Any Quality, Burn all Tainted gear. So having the crematorium to burn apparel very close to the butcher table allows for getting rid of it very efficiently so that way the room can accommodate more corpses and human meat/leather. Don’t even bring it inside, just burn it. The wiki page says shield belts and smokepop belts can't be burned, but I've never tried as those are never tainted. All Discussions There's also the "allow tainted apparel" and "allow clean apparel" conditions (I'm unsure if the "allow clean apparel" is due to a mod I'm using or if it's in vanilla these days, so be advised it may not exist in your game), but note that these are two separate conditions. Adjust the quality slider at the top to only include awful to normal for example if you want to keep your good tribalwear. The only thing this mod does is patch when the taint is applied. Left Sell/burn/smelt. Store the unwanted and burn it. ). So it's better to strip downed enemies you either cant save or don't want to save. Majority of your wealth will come from "high quality" be it weapons or clothing and structures if you're not hoarding 100's of Packaged meals or Thousands Units of food, there shouldn't be a problem. Discussion, screenshots, and links, get all your RimWorld content here! If it's from someone I cut up, burn it or sell it Since you can't sell them you either burn them or give them to a bloodlust colonist. I have the mod which breaks down work tasks but couldn't find anything RimWorld. It will decay faster if you place it in water. 4 and the devs haven't responded to the posts in the Discord regarding its removal, at least that I saw but there's a lot of messages. On a side note, since I rarely see this subreddit talk about it, armor does NOT provide foot and hand protection. Just bury the dead with their clothing and sell all your non-tainted <50% clothing to passing traders. Favorited. Burn tainted apparel and raiders weapons, once There's also having a stockpile set off in the middle of nowhere, preferably on a marsh or marshy soil, where tainted clothing, worthless unsmeltable things like bows and clubs, and rotten corpses are stored. When I try to force haul a tainted item I get no RimWorld. May 9, 2020 @ 11:27am Originally posted by believer in prawn: smelt apparel only works on amour, use the burn apparel in the campfire or the Okay so I’m looking for some way to filter out the tainted clothes in the Reform Caravan screen. Any help would be appreciated Fixed the problem, thank you for your help I've tried setting up a bill in the campfire to burn tainted apparel, set up storage zones for tainted apparel (both in and outside of home zone) and set up scrap zones - nothing lets pawns pick up the tainted clothes I ignorantly brought into thats why, smelting implies metal, make a campfire or a crematorium and "Burn" apparel or make a room where you store the apparel and just burn it in there with a molotov also a good way to dispose of corpses < > Each item of apparel or utility gear is worn on a specific location of the wearer's body. Well when you butcher a human corpse, all of their clothes fall on the ground immediately afterward and it accumulates very rapidly. Mar 12, 2022 @ 4:43pm Then you might want another bill that burns Tainted clothing. They don't mind wearing tainted clothing. Incinerators (I forgot what were they called) can burn bodies, drugs, apparel and other things. But if you stuff them into a drop-pod and shoot that into a town, they will thank you as if the clothes were good. 3. It's been missing from the smelting bill since 1. Discussions Rules and Guidelines Multiple bills for destorying corpses, destorying poor apparel, destorying tainted apparell. When you make the bill: destroy Use hygiene mod washing machines, they remove taint from dead people clothes. Butcher people and set a stockpile zone somewhere outdoors, preferably in the water for tainted apparel to decompose super fast. Set all your apparel stockpiles to accept clothes only between 50% and 100%. I just make a stockpile that only gets corpses and shirts in it on a patch of desert/mud/concrete, make sure to disable the home region zone on the stockpile and throw RimWorld can also be treated as game of efficiencies: How much every item, piece of furniture or construction benefits your colony vs. If your pawns have spare time you could also burn the unwanted Set a bill for the campfire, smelter, or cremator for that too. Put destroy apparel first, disallow smeltable and clean. Go to RimWorld r/RimWorld • In 1. Footman Connaisseur. You’ll set the task to destroy apparel. Plate Armor is currently not able to be smelted. There are two easy ways to get rid of tainted apparel. Untick allow clean if you only want to destroy tainted tribalwear. If you want to make better clothing to replace tattered apparel, here’s what you need to know. Now I have to craft new gear when it gets tattered and it's more than fair. I need help finding a mod that lets you sell tainted clothing PC Help/Bug (Mod) In 1. since you're burning tainted, just burn both I use them to burn tainted clothing as well as low quality gear Reply reply Welcome to the Official Subreddit for RimWorld Console Edition, a place to share your content, ask questions or ask why Randy Random is making your life a nightmare. Retrieved from "https://rimworldwiki. You'll likely want one bill to burn There will probably be a mod along shortly which allows you to do something with tainted clothes that will allow you to sell them. No pawn will burn any tainted items. There's another optional bill you can do which is, Burn any clothes that are < 50% . Discussion, screenshots, and links, get all your RimWorld content here! Metallic armor can be smelted, and tainted clothing is better than none during the winter. And forbid tainted. I usually burn it or recycle it into raw materials (can’t remember if vanilla or not) Reply reply RimWorld > Workshop > Heister's Workshop . Crafting new clothes for your people to wear is important to stay on top of the seasons. This works for smeltable and non-smeltable apparel alike, however no materials are returned. I make a stockpile area outside, only allow tainted clothing and the items deteriorate over time. A straight to the point RimWorld guide that explains what to do with tainted apparel! This RimWorld Tutorial guide covers what tainted clothing is, which Rim Discussion, screenshots, and links, get all your RimWorld content here! Do you have tainted apparel allowed in the stockpile and in the bill? Questions like this are easiest to answer with a screenshot Reply reply TripleLeveragedPOS • Ya, all green check marks next to allow tainted on both the stockpile and bill. Armour can be smelted down for steel. Otherwise yes, sell/burn. 4+) by Adam | Mar 21, 2023 RimWorld Guide: Tainted Apparel – How to Deal With Dead People’s Clothing. The other way is just to shove them in an enclosed, non-flammable stone room, and chuck a Molotov in. This way it just degrades and goes away. What annoys you the most about vanilla RimWorld? : r/RimWorld - Reddit true Go to RimWorld r/RimWorld. Discussion, screenshots, and links, get all your RimWorld content here! I used to play with it until I realised it always fucked up my wealth and made it way to easy to get gear by mending tainted apparel into 100% perfectly new one with almost 0 cost. - Due to dry conditions in the region, local officials in several municipalities have issued burn bans for area residents. Sometimes if it was damaged enough it'd only sell for a few pennies. 449K subscribers in the RimWorld community. since you're burning tainted, just burn both Sell/burn/smelt. Also, metal armor can be smelted even if tainted. Fastest way is to craft a 5x5 stone walled room with a stone door, put a From there you can, for example, set what articles of clothing they will and won't wear down to the degree of quality and wear + tear. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews use the burn apparel in the campfire or the crematorium if you want to burn textiles #1. LookToWindward. Make special clothing presets for colonists that have unique needs, royals and ideo roles. Set a bill for the campfire, smelter, or cremator for that too. This mod recovers ~10-20% of the materials used in apparel and armor !linkmod ReclaimFabric Also, Rimworld of Magic has the Chronomancer class which can recover one item at a time, removing the tainted tag and fully repairing the item. This in turn leaves forbidden clothing laying around the map because if Burn in a campfire or leave outside on the ground to decay outdoors. #4 < > Showing 1-4 of 4 comments . Discussions Rules and Guidelines You just make a stockpile for tainted apparel on a moving water tile, failing that just build a roof over your stockpile and burn the clothes like you would have with the bodies. The author of this thread has indicated that this post answers the original topic. Use the dev tools to delete the tainted In RimWorld, when a character dies, any clothing they are currently wearing immediately becomes tainted. Just looking for something that lets me scrap them for parts, I know there was a mod for clothing in . Discussion, screenshots, and links, get all your RimWorld content here! Burn clothing forever awful - normal (Or whatever quality you want always burned) Then set bill burn clothing forever 1% - 99% (So everything used is burned) Burn clothing all if tainted Something like that should get everything destroyed thats not brand new. Utility can't become It would seem logical, but then how do you force them to wear tainted apparel without manually doing it? Setting a policy to not wear tainted apparel is way easier than the counter case. Clothing and Armor primarily differ only in their categorisation and a tendency to either offer damage or environmental protection respectively. Shield belts and smokepop packs cannot be burned (though firefoam pop packs can). That's a waste of trade goods. This can be done in the menu where you select what you allow in the stockpile Or you can burn them from a campfire or crematorium. It's the only way to eliminate worn out clothing until well past electricity, which I also find annoying. uvdae fpoyb plyhe jnb knwdl uves yuegotun verdc nvutfupba ihem