Valve index text clarity The Valve Index’s controllers are unmatched. ) but I'd like to at least Seems to vary a lot from person to person, but I found the fringing pretty annoying, not only on text, but just any lines or edges. I mainly notice this I have a problem when i try to read text (start at SteamVR Home) it is extreme blurry and i have big problems reading the text. With stronger cards you might pull off 1. BUT, at seemingly random intervals between sessions, I will suddenly get sparkles. (I don’t know if you can use valve At the time of what I'm going to write I had a 7700K and 1080ti. On the Index it can take me about 30-60 seconds of constant adjustment (first couple times took me about 2-3 minutes). I tried so many different spots, angles, and different ways to wear this headset. This hasn't been the focus of VR headsets on the market, which are optimized more for gaming than they are for VR productivity/using VR as a laptop replacement. I cancelled my order for the Index once the G2 was announced and glad I did. As far as the subject of comfort goes: VR is easy to get into with the Index. If you couple the Cosmos Elite HMD with Lens-Mod and Index Controllers - that's the best solution Posted by u/UrLilBrudder - 1 vote and 12 comments I've compared side-by-side to the Odyssey+ and Rift S has pretty immediately obvious better clarity. So, Index should be reasonably better clarity than the O+ but I wouldn't fork out for any headset which has a diffusion grating after the pain I had Just gonna summarize the entire thing by saying this headset absolutely sucks. You can turn the brightness down in your SteamVR video settings and it should reduce glare quite substantially as well. Even if my wifi wasn't good enough though, a god-tier wireless router plus a Quest 3 still costs much less than a Valve Index. except Prepar3d : The headset has lenses/screens that are rotated inwards a bit (only by 5° each, but that is enough to have some impact). By removing the gasket, my eyes get much closer and things appear optically clearer. While the Valve Index is infinite, thankfully its setup is not. I have a i9 13900KF, a 4090, 64gb of 6500MHz RAM, and the sim is installed on a NVME M. Generally the focus/zoom mode should resolve that. Put my head into the front of the Index and tried finding the clearest picture. I think i have pretty strong VR legs (i've had DK1, DK2, CV1 and Vive), but still got quite ill after trying the Index for the first time, and that was using just plain teleportation titles, without any kind of weird locomotion. I personally can't see any screen door effect at all. Now I got the quest 3 and I need to say display is a good step up from the index. Fine details and text looks so much sharper at 150%. Valve Index is in a class by itself. I think it’s because the sweet spot is MUCH smaller on the Index but the lower resolution won’t be much different from my 1920x1080 monitors I have going now and that I’ll be disappointed. Thread starter GrandAdmiralThrawn; Start date Sep 19 meaning text readability, texture detail of planets a bit farther away, etc. I think Valve Index is still very good. The terrain as well as cockpit objects look a lot sharper. Valve's customer support is goated So, I finally got my Index and having been on a Rift S for 3 months I am in some position to compare, and while the Index pastes the Rift technically in just about every category, the one the Rift seems to be ahead in is pure clarity. I can see pretty clearly up to 5 feet and wearing glasses doesn't add any clarity in my Vive. More comfortable, better software, better FOV, better audio, better tracking, better build quality, and more adjustments. If you add in the clarity, there is no comparison at all, one cannot even mutter the Here are my HP Reverb G2 impressions compared to a Valve Index. DOCSLIB. But for a better visual experience you would most likely be upgrading the The index lets you pick from 80/90/120/144. Just make sure to Valve Index is in a class by itself. VISUALS: It's hard to pick a winner. Is it worth buying a brand new Valve Index for 1000$? What you're losing in portability and visual clarity is more than made up for by the superior FOV, audio, microphone and better options for full body tracking. For example a game like saints and sinners with the setting looks terrible with the valve index. Field of View (FOV) When we Believe me, it makes a HUGE difference. Consider your play area as well; the Valve Index requires a more elaborate setup to capture your movements in virtual space. New comments cannot be posted and votes Close one eye and adjust the position of the headset (up and down, left and right) until you get the clearest view in the other eye. Mind you, this is through a phone camera lens (it doesn’t do it justice). The pro is a nice middle ground of screen door vs true black issue The Valve Index’s controllers offer intricate hand and finger tracking, while the Meta Quest 3 provides a more straightforward but effective control scheme. Of course, the Valve Index has other things like I mentioned previously that account for the price difference, and even provide it with some advantages the Quest 3 doesn't have -- but this is worth thinking about. I need to be able to play a I have a problem when i try to read text (start at SteamVR Home) it is extreme blurry and i have big problems reading the text. You can also lower the refresh rate down to 80hz, 90hz is standard, which will also make running games a little easier. Everything else i hope the keep the Given how large a field of view the 1440x1600 pixel display panels of the Index are stretched out over, you get something in the ballpark of 15 pixels per degree of field of view, in the middle of For discussion of the Valve Index. Index actually looks fine with super sampling and can use higher frame rates, get slightly larger Field of View especially vertical. As mentioned in my post, I generally stare at code, But one day I'd like to be able to easily read normal sized text on a small AR/VR screen the size of a small tablet. The largest FOV of the Pimax is much larger, about 160 degrees horizontal and 120 degrees vertical. Personally I found MSFS in VR with the Index to be underwhelming, and went back to a 3440x1440 flat monitor with full visibility of myself, my hands, my controls, my mouse and Valve Index Blurry/Poor Graphics! Thread starter Rainman2020; Start date Oct 14, 2020; 👉 Discover the latest MOZA products and exclusive deals here! Ryzen 3rd gen combination so not the fastest PC out there but enough to run most sim games at more or less the highest clarity the headset could provide. I've been into VR since the original Oculus, but still don't have a clue what an acceptable reprojection ratio is. My Steam Controllers (all 12 of them) and my Steam Deck are my favorite gaming hardware of all time, and the Index feels like the perfect way to complete the set, buuut I don't really have the space for lighthouses and generally prefer sitting down, so internal 11 votes, 36 comments. The Index has the The default steamVR desktop clarity and UI is atrocious, that said, Bigscreen is highly usable in regards to clarity I'd compare it to a 140" 1080p projected iamge. The visuals are great. My Index modded for comfort and clarity Index Mod I’ve been using a Valve Index for a little bit over 2 years. Unfortunately, the Index had to give up rich blacks for this clarity. Using Pimax counterweight and Apache Strap across from https: //www The resolution on the Index is lower than most, so you may have trouble making out some small text on avionics. I had view clarity issues number of times with Valve's method of doing tracking (detecting when each of two dozen sensors is hit by a laser) is way less bandwidth heavy than the Oculus CV1's method of using webcams (which have to Oh, so your issue is OPTICAL clarity in seeing the screen (lenses), and not GRAPHICAL clarity of whats displayed on the screens (GPU). ) Fine adjustments to the HMD’s optics and field of view take clarity and visual comfort to levels never seen I had the valve index some years ago and sold it back then due to lack of games mostly. On Index I just saw a few pixels moving in the distance now on Beyond I can actually determine where the head is. The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity Had the Index (full set) for a day, buddy had it but couldn't use it, so I bought it off him. A quick viewpoint on the text clarity of the AW3423DW Review Much more noticeable than I thought at 100% scaling. you agreed to use the required cookies. Text is crisp and very legible. This may not be a general problem but just for Posted by u/guethenoc66 - 1 vote and 5 comments Ok, a little preface hereI have owned Oculus Rift CV1, Rift S, Quest, Samsung Odyssey Plus and now a Valve Index. Changing the in game settings didn't help at all initially. Found the stats and hardware upgrades but looking for an opinion from an actual user. I still think the Valve Index is probably best for most people (especially those new to VR or those with potato/middle-of-the-road PCs), but the 8KX crushes it most areas that matter: resolution, FoV, and overall A quick viewpoint on the text clarity of the AW3423DW Review Much more noticeable than I thought at 100% scaling. better sound and optical clarity really, really matter to you and you are willing to accept stuff like it being tethered (even if only for UPDATE: After another two weeks of using the Index, i'm come to the conclusion that, with the shape of my head, the gasket does not place my eyes close enough to the lenses. It does come with the upsides of great edge to edge clarity and better field of view capabilities compared to other headsets though. For discussion of the Valve Index is your access to the wondrous people, places, and things you’ll interact with in the virtual worlds. Personally I find that refresh rate hardly matters in VR. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions. CV1 Rift, Index The Index screens are awful compared to what is out now. sniping in population one)? There are solutions for these issues like pulley systems (inconvenient to set up), or the Valve Index wireless adapter (expensive at $400), but when the Index wireless adapter costs $400 and a Quest 3 costs $500 while also opening up access to all those AAA Oculus exclusive games funded by Meta, provides standalone VR capability so you can take I SEE 'SNOW' IN MY INDEX! In all Dark Areas, I see RANDOM, tiny flashing specks of White turn on and off, like SPARKLY, SPARSE SNOW (not like TV Static, more like, after you hit your head!!). If it were a bit higher than that, I might be willing to trade some clarity for better blacks, but not where it is now. g. It simply lacks the pixel count to do so. Mileage may vary based on which headset you are using, so aim for highest setting with stable ms. Cookies cannot be used to run programs or deliver viruses to your I had the OG vive. Canted Eye Tubes: Edge to Edge Clarity: The new lens design for the Index allows for more even clarity across the whole of the optical field. To my eye, the text quality is great, and the coating doesn't diminish it. Also I used it with index controllers because the G2 controllers were garbage, and I didnt like having all this stuff running just to get it to work, when the tracking broke I would have to troubleshoot and restart Text clarity is hard to comment on because it's not going to be as sharp as a monitor but it also shouldn't look "that" blurry or "off" so to speak. 2 SSD. I've been running the Index a few years and haven't touched another headset and was thinking the distant clarity in this game is pretty bad even up to 200% SS. I owned the Index and the Quest 3. The default steamVR desktop clarity and UI is atrocious, that said, Bigscreen is highly usable in regards to clarity I'd compare it to a 140" 1080p projected iamge. Has soft earpads and a lightweight A quick viewpoint on the text clarity of the AW3423DW Review Much more noticeable than I thought at 100% scaling. Download full-text PDF Read full-text. The sweet spot with the index is small, but you should be able to find it just by moving the headset around with your hand while it's strapped to your head before tightening the knob on the back. For IL-2, the FOV is even more important than for other games imo. Valve Hummingbird BMR Headphone Build Writeup Does anyone own both headset and could tell me how big of a difference there is between VD Q2 and valve index regarding image quality during head movement and clarity for long distance looking(e. 25x makes a very visible gain in quality and text crispiness, therefore this setting should be the main priority. They are trash. Has anyone heard anything about being able to link your phone with the index, so we can receive text messages and phone calls Currently have a Pimax Crystal with steamVR faceplate and Valve Index. I don't find the refreshrate lacking, micro-OLED's response times make up the difference in smoothness and 75hz on Beyond feels fairly similar to 90hz on Index, while 90hz on Beyond feels similar to 120 - 144hz on Index. I have a 3070 and 1. From what I have seen however, the G2 isn't compatible with The Valve Index HMD's physical design also sets up the optical subsystem to work as well as it can and helps constrain the trade-off space it must operate within. Despite being a lower resolution, the sweet spot for the lens is so much greater that it's pretty easy to get it at maximum clarity. The optical system (lenses) of the VP2 is in my opinion inferior to the Index - it has worse glare and godrays, worse fov (YMMV depending on IPD and head shape), worse edge-to-edge clarity and has really noticeable "letterbox movie" effect. Text is extremely easy to read with the Index headset, and colors are bright. Oled would fix this)and a 4k option for graphic. I cancelled my order for the Index once the G2 I’m playing in VR on the Valve Index and the clarity just isn’t what I thought it would be. 90K subscribers in the ValveIndex community. I think it’s because the sweet spot is MUCH smaller on the Index but makes the clarity across the lens close to 90% in focus with zero fresnel lines or blurriness. Discussion primarily focuses on DCS: World and BMS. We have found plagiarism in your text and You can change the super sampling levels to below 100% which will reduce the resolution and make it easier for your PC to run at the expense of visual clarity. The #Meta #QuestPro has incredible text clarity. The one thing I was disappointed with, when I went from an HTC Vive to Valve Index was the contrast having got used to the OLED Vive. Only The color of black feel terrible on the headset. Just set up my index last night, tried all manner of physical adjustments to make sure it is sitting on my face correctly. Its quite shocking how much Samsung Odyssey+ vs. r/SteamDeck. That was about 16 months ago. Still thoroughly enjoying my Index despite the visual downgrade from the crystal. Personally, the clarity, ease of use, comfort, and weight of the Beyond make it an easy winner for me. While the Index's controllers, audio and overall tracking are very top notch. The headset's dual 1440x1600 RGB LCDs provide 50% more subpixels than Hi Everyone, just in case you haven't already knew these tweaks, I wanted to gather all the steps I did to make the game run smoothly. Field of View (FOV) When we set out to create the Index HMD, one of our primary goals was to improve the overall fidelity of the VR experience, including visuals, audio, ergonomics, tracking I have a Rift (borrowed until my Index arrives), and a regular headset connected, so 2 mics total. Ok after a few more hours I feel like the headphones have broken in a bit, continuing to A/B them against the Index, the Index is definitely the superior audio solution, but my opinion of the Vive Valve Index resolution = 1440x1600 per eye HP Reverb G2 resolution = 2160x2160 per eye Higher resolution means more VR image clarity. So yes, you could get a big boost in Buy a Rift S: a small hit in FOV and mediocre audio, but edge to edge clarity, no glare, no god rays, insanely large sweetspot, no heat, good enough tracking without the hassle of coil Index - lowest resolution out of the bunch, and while it's way better than 1st gen headsets you will still notice sde a bit. SDE and clarity are the same (maybe clearer on Pimax if you consider the Index' strong glare a part of clarity as well, while Pimax has no glare at all) colours better on Pimax (tweaked by PiTool), I would have loved to keep the Controllers (certainly the best controllers available right now) to play some SkyrimVR with them, but it was one Hey folks. ) Fine adjustments to the HMD’s optics and field of view take clarity and visual comfort to levels Valve Index resolution = 1440x1600 per eye HP Reverb G2 resolution = 2160x2160 per eye Higher resolution means more VR image clarity. Edit: Oh, and deactivate "Advanced Supersample Filtering" somewhere in I think Valve Index is still very good. My #mixedreality 4 screen setup using @ImmersedVR. In IL-2 or DCS, having 100 i know VR isnt always about resolution, so we shouldn't feel bothered by Quest beating our Index resolution by 33% more (3k vs 4k) but i dont think Index clarity is lower than quest 2 by much, im pretty sure Quest 2 is using single 4k OLED screen, within 1 year jumping from 3k to 4k while lowering the cost from 400$ to 300$ with XR chip is crazy The Valve Index ® Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. I returned mine in the end, but it wasn't only due to the fringing, I also found the curve too aggressive (not ideal for 3D work), and the audible fan annoyed me - I have a near silent PC so the monitor was often the loudest thing on my desk. Other than these two admittedly large downsides, it's serving its purpose as a good refresh to my Index setup. I'd say roughly on par with sitting close to a 1080p monitor in terms of clarity and SDE, Surprised nobody has said this yet but IMO for PC the HP Reverb G2 is the best bang for your buck these days ($400 less than the Index). But the My Index modded for comfort and clarity Index Mod I’ve been using a Valve Index for a little bit over 2 years. This moves the lenses Hp reverb: very good clarity, narrow sweet spot, requires no base stations Pimax (any of m): incredibly fiddly when it comes to settings, huge FOV, requires base stations Tldr: index if you want to use vr for vr, hp reverb for just racing as the tracking can be eh, pimax if you wanna race, have a monster pc (if you get the 8kx), and know how vr Hello and welcome to a series of posts about Valve Index (FOV) with more information on Extensibility & Mod-ability and Optics & Clarity comings soon. Three base stations and Index/Pimax Sword controllers. The Valve Index is an AR Headset. ) Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. None of which ever made text clear. Not with mine it seems, whatever setting/resolution i try, the image never gets sharp, and there is like a fine layer over it (the screen door effect) witch is clearly noticeable, like looking at a low res monitor. The LCD panels have slightly worse contrast and worse light bleed compared to their older This is the feedback I was waiting for, what was putting me in the back foot is the text clarity. The “sweet spot” is large on the Vive meaning that you don’t So I recently received my Valve Index and generally speaking it's been an fantastic experience. If you put the settings too high or set the index hertz too high , the game will try and maintain framerate and look blurry. I set the sharpening value - Sense of presence is strongly correlated with FOV, persistence and latency - all of those will be significantly better on Index - clarity - despite better optics from Index there is no way that it will be anywhere close to Reverb, at least in the central region of each lens (peripheral vision is a different story, but we don't really use it Owning an advanced piece of technology like the Valve Index can be thrilling, but the experience doesn’t stop once you boot up the headset. Only be concerned if you're dead set at using 100% scaling when doing writing/coding (personally I've always scaled to 150 on my IPS UWs). This is true in at least three respects: 1. stay tuned for more updates! Enhanced Visual Clarity. My biggest problem has been with visual clarity. After some minutes my eyes hurt. Today marks my 1-year anniversary of owning a Valve Index! I was extremely skeptical about spending 1000 USD on a 4-year-old VR headset, but I was running out of options. Refresh Rate: The Valve Index offers a refresh rate of 120Hz, with an optional experimental mode that increases it to 144Hz. With 85% brightness on the index the fov upgrade was worth it in that game even though the blacks get washed out a bit. Also, edited OP for clarity. Tracking also works pretty fine so far and connection to steam as well. At least at 160% it's pretty much on For example, the text in most web browsers is rendered by Windows, so it can be sharpened through ClearType. If I go to 120hz, the line drops to 118% (2188 x 2432). they are better than the CV1 but unless you play games with black backgrounds and lots of bright white text throughout the game, you wont really care, they are not EVER visible in games except for the odd Ive tried buying a Valve Index off of eBay and too many problems popped up so I just ended up returning it. but the lens system is FAR BETTER than anything else on the market atm, near perfect edge-to-edge clarity with virtually 0 geometric distortion or chromatic aberattion. . I'd say true next gen headsets with better comfort, foveated rendering, and 4k per eye resolution we'll really start asking, "Do I really need a monitor anymore?" Im thinking about getting new index aswell and im just constantly looking up if its still worth it or not(i'm brand new to vr,valve index would be my first headset) and i feel like im just looking for responses like yours to justify my urge to order it brand new so i can get the warranty for 2 years (Europe),for my defense gamestop doesnt deliver to my country and i don't want to get one The Valve Index was teed up to be a runaway success; not only did the headset arrive boasting a solid set of specs, but Valve was even reviving one of its most beloved franchises to help promote Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. Yes for me this is one of the main problems with the Index, very surprised that i haven't seen any reviews or comments mention it before. Valve’s Index headset features two LCDs with a per eye resolution of 1440 x 1600 (Valve has not disclosed the size of the panels). I had the Index for almost 2 years before I got an 8KX to try. The clarity of the images displayed on the Valve Index can be influenced by various factors. Picked the Pimax, so the Index went back to Valve. I'd say true next gen There are solutions for these issues like pulley systems (inconvenient to set up), or the Valve Index wireless adapter (expensive at $400), but when the Index wireless adapter costs $400 Welcome to /r/hoggit, a noob-friendly community for fans of high-fidelity combat flight simulation. Let me explain: I'm currently playing a variety of games on my Index, which I run at 144hz (except for games such as PokerStars which, for whatever reason, is extremely CPU bound). Are you seeing clarity across the lens (eye movement only)? I think Valve Index is still very good. This is only active in certain Valve sound isn't comparable, fantastic on the index, garbage on the rift screen res: very slightly better on the index clarity: on the same level black levels: better on the rift S colours: better on the I own a Valve Index, and have a great time combined with a 3080. So while 3-1/2 years old the Index complete experience including knuckles, audio, adjustability, etc, still makes it one the best options available - and still in high demand and sometimes short supply, so Valve hasn't needed to discount it (though I'd agree 80 and 90hz should be good but 120 and 144hz will look blurry because steam benchmarks your gpu everytime you start it and assigns a figure for how powerful your card is and then downscales it because it thinks your gpu can't handle the higher refresh rates, I think it happens to us all but in theory, the better the card, the cleaner it should be. The paper "drop ball certification" they sent with the lenses states they are "valve index lens adapter" and the plastic molding are clearly marked with R and L so I find it unlikely that Valve Index is your access to the wondrous people, places, and things you’ll interact with in. I have a pro and index now. A few things to note: Even though the Index lenses are 50 mm, there's a rubber lip around it that means the accessible portion is slightly less. Turning the Coming from a CV1 the improvement in clarity is pretty darn big, not earth shattering, but impressive enough and left me pretty happy. Optimized pixel layout. Given the rest of your setup, you The resolution on the Index is lower than most, so you may have trouble making out some small text on avionics. And the resolution and PPD are slightly better on the Index but the Index PPD and - Sense of presence is strongly correlated with FOV, persistence and latency - all of those will be significantly better on Index - clarity - despite better optics from Index there is no way that it will I SEE 'SNOW' IN MY INDEX! In all Dark Areas, I see RANDOM, tiny flashing specks of White turn on and off, like SPARKLY, SPARSE SNOW (not like TV Static, more like, To me Valve Index is super crisp compared to my OG vive. The image clarity in the Index headset is second only to HP Even going to 1. - Performance: All major VR headsets already have at least the “tracking clarity” of a 500 Hz full-persistence monitor. I’m playing in VR on the Valve Index and the clarity just isn’t what I thought it would be. Valve Best analogy is that Reverb G2 / Valve Index is like a single screen and Pimax 8KX is closer to a triple set up. Much less noticeable than I thought and feared at 150% scaling. The clarity is amazing and it has the exact same headphones as This mod has become essential for me given the noticeable improvements in sharpness it provides. I am a bit spoiled like I said, to me 1440p is disgusting to my eyes now that I am used to the clarity of 4k. Surprised nobody has said this yet but IMO for PC the HP Reverb G2 is the best bang for your buck these days ($400 less than the Index). Firstly, the resolution of the I will just end with, if that user's pictures is what my Index clarity should look like, there is a problem my lens. I use the Pro for dark games and index for anything else. the resolution of the Index is right where it ought to be. Tested so far - Valve Index, Pimax 5k+ and 8k+ and now 8kx. The headset does not provide enough clarity to read smaller gauges or text. Members Online. In every other way the Index blows it out of the Clarity: 10/10. Given how large a field of view the 1440x1600 pixel display panels of the Index are stretched out over, you get something in the ballpark of 15 pixels per degree of field of view, in the middle of it, which is indeed a lot lower than you get from a typical monitor, viewed at typical distance, which takes up a significantly smaller part of your field of view. I have gtx1080, and my supersampling is at around 300 (global) and advanced super sampling filter tuned off. I have been running pavlov at 144hz, and the frame rate is worth the clarity difference, especially since the Hey All! I haven't been able to find anything regarding the text clarity with the Quest 3 yet. Valve Index Fit Guide. For older non-demanding games you might pick 144 - for crazy stuff like Cyberpunk you probably won't even get 80. r/ValveIndex. Like a prized sports car, the Index needs to be shown a little TLCand some pricey stuff to unlock its full potential. If you don't have the controllers anyway there is no real reason to keep the Index. Elite dangerous was the exception for dark games. In SteamVR home the clarity I had before is comparable to going to ~40% now. Monitors with high text clarity scores display sharp text in either situation. like For example a monitor I cant read the text from my While the Valve Index is 106 degrees horizontal and 130 degrees vertical. I thought feeling like I had tied dumbbells to my cheek was just something I would have to live with using my headset then I found out about these. Retracted the Index lenses as far away as possible with the upper frontal knob on the right side. The clarity was good, colors were good, but I really want to try pancake lenses which I have heard is a game changer for clarity. Not sure how that affected things, but I wouldn't be The resolution on the Index is lower than most, so you may have trouble making out some small text on avionics. A cookie is a text file that is placed on your hard disk by a web page server. Multiple attributes contribute to how clearly and comfortably you see details in VR. Definitely agreed with weight. There's no noticeable change in color or clarity. - Performance: Both perform well on test PC with a 2080TI and i9 CPU but Pimax software is buggy and needs lots of tinkering to get a decent frame rate while Index VR HMDs/Headsets I've Owned: Quest 2, Quest 1, HP Reverb G2, Quest 3, Valve Index, Original Vive. For discussion of the Valve Index. Also with a bit of messing around you can connect Valve index controllers to it but it can be a bit finicky if you don’t have a vive tracker to strap to your headset or use vd. So I don't really care about playing over 90, that being said I like the screen on the Index for the clarity but think it would have been better had they just used a screen that capped at 90hz and was less expensive. It has happened multiple times now that Windows said my headset mic was active, and I got complaints that I was barely audible. Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed For discussion of the Valve Index. I have tried moving the Hello and welcome to a series of posts about Valve Index (FOV) with more information on Extensibility & Mod-ability and Optics & Clarity comings soon. Coming from a CV1 the improvement in clarity is pretty darn big, not earth shattering, but impressive enough and left me pretty happy. Only a handful of headsets It may have a lower pixel density, but the edge clarity in the Index (edge clarity - how clear the image is when you move your phusical eyes away from the center of the lenses) over the fair enough, that's good. halving their resolution. Quest 2 looks better and its considerably cheaper. It was always blurry. Try the game at 90fps on low settings. This results in a high level of visual clarity and detail. This means software you are free to modify and distribute, such as testing text clarity in the steam vr menu, open desktop (mines 4k, so it's pretty large) - then get as close to the clock as you can - as you get closer it gets clearer as it gets bigger, then blurrier I am mostly doing work in VR where I need to read text as clearly as possible, so I typically run between 250% and 300% according to Valve's scale (which I think translates to roughly Bearing in mind my face is fully forward almost touching lens rubber, the 3d printed wide face gasket base with thin Vive cushion cut to fit perhaps allows me further forward than is possible That is called edge to edge clarity, its a normal thing with most headsets. Page 14 Fine-tuning image clarity To optimize image clarity, How clear should text look on the index? Med to small font is almost unreadable in games (like wrench) or desktop view. Here are the additions and modifications I made to get it as comfortable as possible for my head. Reply On the Index it can take me about 30-60 seconds of constant adjustment (first couple times took me about 2-3 minutes). In order to get the Clear text readability really benefits from insanely high pixel density and rendering algorithms targeted at text clarity. (all this set within SteamVR's video settings. It went from the Index being a decent upgrade to “oh my God, i want to just live in VRwhy even bother with the real world”. But then Facebook just up and bought the company. Focus on some text for example, to make it easier to judge the So, speculating based on that, the Rift S might have a zone of clarity that is between 80 degrees (the Vive Pro) and 105 degrees (the Index). In headset to headset competition, Pimax wins. Instead of areas being black it is mostly just gray. Because of this: If you can not, for whatever reason, get the lenses close enough to your eyes (using the eye-relief dial on the right side, to begin with), you need to add a little to the lens spacing - past your IPD, so that the axes of the lenses line up with your pupils valve index steam vr resolution what is the native resolution? I would recommend instead setting the headset to 90 or even 80hz and playing Alyx with higher resolution and clarity over trying for 120hz. That you say games look fine makes me think your IPD being a bit off from 63 isn't the issue nor is it that your eyes aren Valve Index is in a class by itself. To give numbers, 100% brightness on the Index = 76 nits whereas the Vive is 214 nits. During this process I realized that after I got a clear picture in the centre, the bottom and top edges would still vary in clarity depending on the position. 140% is the best you can get for clarity IMO Reply reply Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. I've always thought of the Index as 2-3 years ahead of its time and other headsets have been playing catch up since. ^^ Really, it's that big of a difference now? Damn. Size:1020Kb. but cockpit related games) tend to want it to be even more intense than I read about everyone being amazed how sharp the valve index is and with almost no screen door effect, some mention it is as sharp as a normal display. Also you might just have to put The Valve Index headset is more expensive and less user-friendly than its nearest competitor, the Oculus Rift S, but the experience it offers is the clear choice for VR enthusiasts MAME is a multi-purpose emulation framework it's purpose is to preserve decades of software history. This is especially true if you're a Valve Index owner, A community for sharing and promoting free/libre and open-source software (freedomware) on the Android platform. But that headset has it's own finicky issues and only dialed in for one person because of it's custom facial interface. I ended up selling my Index and kept the 8KX after about a month of using the 8KX. The quest 3 clarity blew my mind. Each headset I've used so far fell short in at least four different ways. I wear glasses and usually use healing shield on all my hmds, but once in a while I'll get lazy if I have removed the shields for The Index 2 might not be out soon. This thread by JayRon is about graphical, and says The monitor-comparable-resolution from Index is 720p (approx), edges of the image is not clear (so actually reading code would require head movement or blurred text), just overall using The BMR audio solution of course is insane and even rivals my $1000 audiophile setup. 0' experience, but the sheer number of compromises required to live with this unit were too Alyx and the lab use valves dynamic resolution, supersampling has no effect on the games , the resolution adjusts based on your hardware and the settings you run the game at. Clarity is overwhelmingly better on the G2, but, switching back and forth between the I've found a way to improve the image quality inside the Valve Index and I though it would be a good idea to share this quality of life trick. It's a massive difference. The edge clarity is actually worse than the Rift CV1 to me, closest to the Reverb G2 and maybe even a little worse. but the lens system is FAR BETTER than anything else on the market Two things i hope the index 2 fixes are oled screens for the eyes (dark places are washed out and bright. Steam Deck I've upgraded from a CV1 to a Valve Index and seem to be having mixed results in terms of performance :/ The headset itself is fantastic, in anything else the clarity if really good and the options for performance tuning are great (80/90/120/144 hz and Resolution both higher and lower) - I've found great settings for everything I have run. The The Valve Index headset is more expensive and less user-friendly than its nearest competitor, the Oculus Rift S, but the experience it offers is the clear choice for VR enthusiasts The lens in the Vive and index place the VR screens at about 3-4 feet away optically so if you cannot see clearly at that distance, you need to wear your glasses in VR. I found that the higher resolution and wider FOV gave me a better experience than what I got from my Index. So yes, you could get a big boost in For anyone who has used this headset, how clearly can you see the text on the Valve Index after the proper IPD has been set? Archived post. Valve Index, and HP Reverb G2 in Elite Dangerous as well so you While the Valve Index is 106 degrees horizontal and 130 degrees vertical. The very first try was miserable. It doesn't help that my Index is kind of nonfunctional atm but I am considering the Reverb G2. so you could share your screen, play poker, pick up a line of text and hand it to another person so they can paste it, etc. Resolution is unrivaled. Personally I found MSFS in VR with the Index to be underwhelming, and went back to a 3440x1440 flat monitor with full visibility of myself, my hands, my controls, my mouse and The Valve Index is an expensive but powerful headset with a 120Hz display and complete room tracking. If it isn't of high enough quality Ideally you want your render resolution to be 150% of the native resolution as the downsampling adds a TON of clarity and sharpness; it actually looks significantly higher res. Valve Index. Really hoping Valve comes out with BMR in a floating ear headphone-style one day like they had in For clarity, I am asking about a method of using the Index purely as a monitor, not a method of superimposing a capture of the desktop onto a 3d environment. That's because S uses RGB with lots of subpixels I’m thinking if I don’t hear anything about the valve index 2 through the holidays maybe I’ll try to get one on sale from Black Friday to new years FOV is about the same at the Index, but the I know folks who rant and rave about the oled of the older headsets. the Quest line of products) and, Outside-In (e. The Rift S will have the tracking clarity of a 1000 Hz monitor. that plus larger fov makes it the best package imho. The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity I am not yet sure if the following is caused by the lenses or something else, however the edge-clarity is significantly worse with the vr optician lenses. Skip to main content. The image clarity in the Index headset is second only to HP TL;DR - It's been 3-5 months since most of the blue-tint related threads have come and passed but there hasn't been any reports of recent fixes or improvements from what I've seen. There are too far away for the optimal optical clarity. but the text on the screen Based on your example you are talking about lens edge to edge clarity of the Vive which is a good amount smaller than the Index. Perhaps it is just the god rays that is causing the issue you are seeing. ) Fine adjustments to the HMD’s optics and field of view take clarity and visual comfort to levels never seen Visual clarity isn’t just about panel resolution. For discussion of the Index - lowest resolution out of the bunch, and while it's way better than 1st gen headsets you will still notice sde a bit. Valve was investing heavily in a company that made next gen variable lenses, in order to use them for the next Index. The biggest and most glaring issue is the clarity of the lenses. just checking to make sure you aren't getting derezed for having an imbalanced machine. Valve Index Best Settings? QUESTION I've looked up a lot of guides on how to get this game working properly with VR, but haven't had much luck. I have the resolution at 150% and fps at 120. Text is more legible and everything. Having five finger tracking might seem useless in comparison to the three finger system that the quest has, but the straps are what makes the difference. Index uses lcd instead of oled. Using Pimax counterweight and Apache Strap across from https: //www However I'd say that the edge clarity and glare are significantly worse than the Index. So for me I currently don’t see a reason why valve index would still be better, except for the The problem is I'm a massive valve nerd and am concerned that I'm choosing them over the XR because it's valve. Anything outside of sim driving sat Valve Index is a virtual reality (VR) system developed by Valve Corporation, a well-known video game company. Page 14 Fine-tuning image clarity To optimize image clarity, move the IPD adjustment slider while wearing the headset. But for a better visual experience you would most likely be upgrading the headset part to a Bigscreen Beyond. The buttons, knobs and text are clearer to see. Although I notice that the image is quite blurry, expecially text. (At a comfortable viewing distance) the clarity and resolution of your With the Index I have to be a bit more particular about how I position everything. I’ve used both and prefer the Index. Conclusion & comparison to Valve Index If you hadn't already inferred from my review - I unfortunately am not happy with my purchase and have in fact raised a return to Amazon. they are better than the CV1 but UPDATE: After another two weeks of using the Index, i'm come to the conclusion that, with the shape of my head, the gasket does not place my eyes close enough to the Valve Index is your access to the wondrous people, places, and things you’ll interact with in the virtual worlds. However, if you're looking at text that's part of an image, ClearType isn't used, as the picture contains pre-rendered text. I am willing to be decent and WAIT to have my Index issue addressed or fixed (I know Valve is super busy, so I can ignore it for time being,. Hey folks. IPD (Interpupillary Distance) adjustments are also more The valve index uses infrared lasers for tracking so the tracking quality is way better than that of the quest 1/2 or g2 and the index isn't able to track using its 2 front camera's Just for clarity: There are two common means of HMD and controller tracking: Inside Out (e. You can use the eye relief knob on the right to push the lenses closer which may help. Therefore, if we go back to the OP's question, Clarity: I actually think that the Rift S has crisper images and text than the index. ORG. This moves the lenses to match the distance Even if my wifi wasn't good enough though, a god-tier wireless router plus a Quest 3 still costs much less than a Valve Index. My SteamVR settings are on 90hz and the white line is on 150% (2468 x 2740). Has anyone heard anything about being able to link your phone with the index, so we can receive text messages and phone calls I actually applied them a couple hours ago. Most of the guides are tailored for Mixed Reality headsets so most of the settings/tweaks recommended there don't help. 5x. It all looks smooth and sharp to me, so I prefer to aim for a lower refresh rate The highly anticipated Valve Index 2 is coming, and fans eagerly await its release date and cost. Abstract and Figures; Public Full-text; Fine-tuning image clarity To optimize image clarity, move the IPD adjustment slider while wearing the headset. 11 votes, 36 comments. Personally I found MSFS in VR with the Index to be underwhelming, and went back to a 3440x1440 flat monitor with full visibility of myself, my hands, my controls, my mouse and The Valve Index ® Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Mine are much cloudier and text is much less defined. I only have steps for Nvidia cards, not sure Im thinking about getting new index aswell and im just constantly looking up if its still worth it or not(i'm brand new to vr,valve index would be my first headset) and i feel like im just looking for responses like yours to justify my urge to order it brand new so i can get the warranty for 2 years (Europe),for my defense gamestop doesnt deliver to my country and i don't want to get one Only the low end games (graphically) really play well above 90hz with settings turned up, like Beat Saber. Hence why you have a confused Walker going around writing huge If you have your refresh rate set higher than your computer can handle the dynamic resolution will lower your sampling resolution to maintain frame rate. 50mm drivers for precise audio clarity. On top of that 27GN950-B is the Monitor I currently have. the eye width should be what your optometrist measured; it'll be ”ipd” on The glare coming along with the Index makes it really terrible, but this is about its lenses. Regarding clarity. Valve So, I finally got my Index and having been on a Rift S for 3 months I am in some position to compare, and while the Index pastes the Rift technically in just about every Factors Affecting Image Clarity On The Valve Index. So while 3-1/2 years old the Index complete experience including knuckles, audio, adjustability, etc, still makes it one the best options available - and still in high demand and sometimes short supply, so Valve hasn't needed to discount it (though I'd agree Posted by u/guethenoc66 - 1 vote and 5 comments The Index is horribly dim compared to other headsets, even Rift CV1 which was notoriously dark. Stuttering, very low fps, weird graphical glitches, and running on a good, up to date, pc. In a real-world office, we can do that with a phone beside us and a couple of Things like text will fuzz out at a much closer distance than they would on a decent monitor, just a reflection of the number and size of the pixels. 25x is my limit on Index. Valve Index, and HP Reverb G2 in Elite Dangerous as well so you Got my new Index yesterday and I'm new to VR. Does anyone have any current workarounds to fix this or any new information from Valve? The blue-tint is very intrusive/distracting and is disappointing for a $1137+ CAD purchase. I'm very disappointed as I was quite excited to see if this provides a 'VR 2. Text Hey, it's been solid since I got it (after tweaking the colors). Please note the following settings are for the Pimax 8k+, with any changes listed for the 8Kx, but this improved the clarity and overall picture quality for me by well over 100% and I can now easily read the billboards and signs in the far distance. When you’re in the heat of racing, the extra resolution and clarity of the Reverb G2 becomes much less important, but all those advantages of the Index remain. ekxh xxhk xdxi zlzqw itemla ityra tmnhnu fnd anpor svvnc